Loading problems...
TL;DR: Use Dijkstra's Algorithm to traverse the grid, calculating the earliest possible arrival time at each cell by accounting for the parity of time differences when forced to "wait" by moving back and forth.
In LeetCode 2577, we are tasked with finding the minimum time required to travel from the top-left cell (0, 0) to the bottom-right cell (m-1, n-1) of a grid. Each cell has a specific time constraint: you can only enter a cell (r, c) if your current time is greater than or equal to grid[r][c]. Moving between adjacent cells takes exactly 1 second. If you arrive at a neighbor too early, you must delay your arrival by moving back and forth between previous cells until the constraint is met.
A naive approach would be to use a standard Breadth-First Search (BFS) or Depth-First Search (DFS) to explore all possible paths. Since we can move back and forth to consume time, the path length is not strictly bounded by the grid size.
The brute force logic might attempt to simulate every second. If a cell is blocked by a time constraint, the algorithm might attempt to branch out to all valid neighbors recursively.
# Pseudo-code for Naive Approach
def solve_naive(grid):
queue = [(0, 0, 0)] # time, r, c
min_time = infinity
while queue:
t, r, c = queue.pop()
if r == target_r and c == target_c:
min_time = min(min_time, t)
for nr, nc in neighbors(r, c):
if t + 1 >= grid[nr][nc]:
queue.append((t + 1, nr, nc))
else:
# Try to "wait" by moving back and forth
# This creates infinite cycles without complex state management
passvisited set based on time and position) will enter infinite loops.(row, col, time). Since time can grow up to , the number of states is massive, leading to Time Limit Exceeded (TLE) errors.The key challenge in LeetCode 2577 is handling the time constraints. If we are at a cell at time t and want to move to a neighbor with a requirement grid[nr][nc], we have two scenarios:
t + 1 >= grid[nr][nc], we simply move there. The new time is t + 1.t + 1 < grid[nr][nc], we are too early. We cannot stay still; we must move. To "wait," we move to an adjacent cell and immediately return. This round trip takes 2 seconds.The Parity Observation: Because "waiting" consumes time in multiples of 2, the parity (even/odd nature) of our arrival time is locked once we decide to wait.
grid[nr][nc] and our current arrival time t + 1 is even, we can burn exactly that amount of time moving back and forth and arrive exactly at grid[nr][nc].grid[nr][nc]. We must waste one extra second (total wait time must be even), so we arrive at grid[nr][nc] + 1.Visualizing the Priority Queue: Imagine the grid as a terrain where the "height" of a cell is its time requirement. Dijkstra's algorithm acts like water flooding the terrain. The Priority Queue ensures we always expand the "water front" from the cell with the lowest current time. When the water hits a "cliff" (a cell with a high time requirement), it rises (waits) until it matches the height (plus parity adjustment) before flowing in.

Initialization: Use a Priority Queue (Min-Heap) to store states (time, row, col). Start at (0, 0, 0). Maintain a visited matrix to record the minimum time we reached each cell to avoid redundant processing.
Initial Check: Check if it is possible to leave the start. If both neighbors of (0,0) (i.e., (0,1) and (1,0)) have values greater than 1, we are trapped immediately because we have no space to "ping-pong" back and forth. Return -1.
Processing:
time from the Min-Heap.(nr, nc):
grid[nr][nc] <= time + 1, the new arrival time is simply time + 1.grid[nr][nc] > time + 1, calculate the difference diff = grid[nr][nc] - (time + 1).
diff is even, we can arrive exactly at grid[nr][nc].diff is odd, we arrive at grid[nr][nc] + 1.(nr, nc), update the visited matrix and push to the heap.Termination: The first time we pop the bottom-right cell (m-1, n-1) from the heap, the associated time is the global minimum.
Let's trace a simplified scenario. Current state: time=1 at (0,1). Target neighbor: (0,2) with grid[0][2] = 4.
(1, 0, 1) from Priority Queue.(0, 2).t = 1.t = 2.4. Since 2 < 4, we are early.diff = 4 - 2 = 2.diff (2) is even, we can waste exactly 2 seconds (move back to (0,0) and return to (0,1)).(0,2) will be exactly 4.(4, 0, 2) into Priority Queue. Mark (0, 2) as visited.Dijkstra's algorithm is proven to find the shortest path in graphs with non-negative edge weights. In this problem:
B goes through A, then the path from start to A must be the shortest path to A (adjusted for parity constraints).(grid[nr][nc] - (time + 1)) % 2 correctly calculates the minimal waiting time required to satisfy the grid constraint, ensuring that the edge weight calculated is the true minimum cost to traverse that edge.Thus, the first time the destination node is extracted from the priority queue, it is guaranteed to be the minimum time.
cpp#include <vector> #include <queue> #include <tuple> using namespace std; class Solution { public: int minimumTime(vector<vector<int>>& grid) { // Edge case: If we cannot even make the first move if (grid[0][1] > 1 && grid[1][0] > 1) { return -1; } int m = grid.size(); int n = grid[0].size(); // Min-heap stores {time, row, col} // Ordered by time ascending priority_queue<tuple<int, int, int>, vector<tuple<int, int, int>>, greater<tuple<int, int, int>>> pq; // Visited array to keep track of minimum time to reach each cell vector<vector<bool>> visited(m, vector<bool>(n, false)); pq.push({0, 0, 0}); visited[0][0] = true; int dr[] = {0, 0, 1, -1}; int dc[] = {1, -1, 0, 0}; while (!pq.empty()) { auto [t, r, c] = pq.top(); pq.pop(); // If we reached the bottom-right cell if (r == m - 1 && c == n - 1) { return t; } for (int i = 0; i < 4; i++) { int nr = r + dr[i]; int nc = c + dc[i]; if (nr >= 0 && nr < m && nc >= 0 && nc < n && !visited[nr][nc]) { int nextTime = 0; int diff = grid[nr][nc] - t; if (diff <= 1) { // Standard move nextTime = t + 1; } else { // Need to wait (ping-pong) // Wait time logic: // If (grid[nr][nc] - t) is odd, we can arrive exactly at grid[nr][nc] // Note: Our current time is t. We arrive at t+1. // If grid[nr][nc] > t+1, we wait. // The parity check is simpler: // If (grid[nr][nc] - t) is odd, wait = 0 (arrive at grid[nr][nc]) // If (grid[nr][nc] - t) is even, wait = 1 (arrive at grid[nr][nc] + 1) if (diff % 2 == 1) { nextTime = grid[nr][nc]; } else { nextTime = grid[nr][nc] + 1; } } visited[nr][nc] = true; pq.push({nextTime, nr, nc}); } } } return -1; } };
javaimport java.util.PriorityQueue; class Solution { public int minimumTime(int[][] grid) { // Edge case: blocked at start if (grid[0][1] > 1 && grid[1][0] > 1) { return -1; } int m = grid.length; int n = grid[0].length; // Priority Queue stores int[] {time, row, col} PriorityQueue<int[]> pq = new PriorityQueue<>((a, b) -> Integer.compare(a[0], b[0])); boolean[][] visited = new boolean[m][n]; pq.offer(new int[]{0, 0, 0}); visited[0][0] = true; int[] dr = {0, 0, 1, -1}; int[] dc = {1, -1, 0, 0}; while (!pq.isEmpty()) { int[] curr = pq.poll(); int time = curr[0]; int r = curr[1]; int c = curr[2]; if (r == m - 1 && c == n - 1) { return time; } for (int i = 0; i < 4; i++) { int nr = r + dr[i]; int nc = c + dc[i]; if (nr >= 0 && nr < m && nc >= 0 && nc < n && !visited[nr][nc]) { int nextTime = 0; if (grid[nr][nc] <= time + 1) { nextTime = time + 1; } else { // Calculate wait time based on parity int diff = grid[nr][nc] - time; if (diff % 2 == 1) { nextTime = grid[nr][nc]; } else { nextTime = grid[nr][nc] + 1; } } visited[nr][nc] = true; pq.offer(new int[]{nextTime, nr, nc}); } } } return -1; } }
pythonimport heapq class Solution: def minimumTime(self, grid: list[list[int]]) -> int: # Edge case: blocked at start if grid[0][1] > 1 and grid[1][0] > 1: return -1 m, n = len(grid), len(grid[0]) # Min-heap stores (time, row, col) pq = [(0, 0, 0)] visited = set() visited.add((0, 0)) dirs = [(0, 1), (0, -1), (1, 0), (-1, 0)] while pq: t, r, c = heapq.heappop(pq) if r == m - 1 and c == n - 1: return t for dr, dc in dirs: nr, nc = r + dr, c + dc if 0 <= nr < m and 0 <= nc < n and (nr, nc) not in visited: next_time = 0 if grid[nr][nc] <= t + 1: next_time = t + 1 else: # Wait logic diff = grid[nr][nc] - t if diff % 2 == 1: next_time = grid[nr][nc] else: next_time = grid[nr][nc] + 1 visited.add((nr, nc)) heapq.heappush(pq, (next_time, nr, nc)) return -1
Let be the number of rows and be the number of columns.
Time Complexity:
The Graph - Shortest Path (Dijkstra's Algorithm) pattern is highly versatile. Understanding how to modify edge weights dynamically (as seen here) is key to solving harder variations.
Why does my solution get Time Limit Exceeded (TLE)?
visited set correctly.Why is my answer off by 1 for some inputs?
grid[nr][nc]. However, you can only arrive at times that match the parity of your steps (since waiting adds +2 seconds).Why does my code fail specifically on Example 2?
Space Complexity:
visited array (or distance array) of size .grid[0][1] > 1 and grid[1][0] > 1, you cannot make the very first move to start the "ping-pong" waiting strategy.(0,0) forever.