DSA
The DSA Patterns Engineers Actually Fail: A First-Attempt Pass Rate Study
Data from 2,909 engineers and 22,908 solve attempts: first-attempt pass rates for all 16 DSA patterns, ranked hardest to easiest, with methodology.

Across 2,909 engineers and 22,908 first-real-attempt solves on Thita.ai, the average DSA pattern is solved correctly on the first try only 39.6% of the time — and the hardest pattern, Two Pointers, is solved on the first try just 35.1% of the time. This is a first-of-its-kind, data-backed ranking of which DSA pattern families are actually hardest to get right on attempt one, straight from platform submission history rather than opinion or survey.
Why "hardest" has never had real data behind it
Every "hardest LeetCode pattern" list on the internet is a ranked opinion — a mentor's gut feeling, a Reddit thread, a YouTuber's top 10. Nobody has published first-attempt pass-rate data at pattern granularity, because nobody outside a platform with real submission logs can. Thita.ai's code execution history gives us that data. This post publishes it, with the full methodology behind it linked at the bottom.
What "first-attempt pass rate" means here
For every (user, problem) pair with at least one real, executed submission, we look at that user's first graded submission for that problem and ask: was it accepted? The first-attempt pass rate for a pattern is the share of those first attempts that passed, rolled up across every problem mapped to that pattern. It is not the eventual pass rate (nearly everyone eventually solves a problem they stick with) — it is a measure of how often the pattern is understood correctly the first time it is applied.
We also report median attempts to first pass: among the pairs that eventually passed, how many real submissions it typically took.
Every number below is suppressed if fewer than 50 distinct users back it — full rule in the Methodology section and its own companion post.
The ranked table: hardest to easiest DSA patterns
15 of Thita's 16 DSA pattern families had enough distinct users (k≥50) to publish; Segment Tree & Fenwick Tree patterns did not have enough mapped submissions in this snapshot and are excluded rather than estimated.
| Rank | Pattern | First-attempt pass rate | Median attempts to pass | n (users / problems) |
|---|---|---|---|---|
| 1 (hardest) | Two Pointers | 35.1% | 2 | 1,988 users / 33 problems |
| 2 | Array/Matrix Manipulation | 36.9% | 2 | 491 users / 19 problems |
| 3 | Sliding Window | 37.8% | 2 | 500 users / 30 problems |
| 4 | String Manipulation | 40.3% | 2 | 230 users / 17 problems |
| 5 | Linked List Manipulation | 41.1% | 2 | 181 users / 16 problems |
| 6 | Heap (Priority Queue) | 42.5% | 2 | 184 users / 22 problems |
| 7 | Binary Search | 43.3% | 2 | 175 users / 26 problems |
| 8 | Tree Traversal (DFS & BFS) | 45.0% | 2 | 334 users / 33 problems |
| 9 | Design Patterns | 45.7% | 1 | 101 users / 36 problems |
| 10 | Stack Patterns | 46.1% | 2 | 240 users / 26 problems |
| 11 | Graph Traversal (DFS & BFS) | 46.6% | 1 | 254 users / 60 problems |
| 12 | Dynamic Programming | 46.9% | 1 | 212 users / 43 problems |
| 13 | Backtracking | 48.4% | 1 | 69 users / 19 problems |
| 14 | Greedy Patterns | 50.0% | 1 | 123 users / 16 problems |
| 15 (easiest) | Bit Manipulation | 53.9% | 1 | 102 users / 8 problems |
Overall, across all 404 mapped problems: a 39.6% first-attempt pass rate, over 22,908 (user, problem) pairs from 2,909 distinct users.
A pattern with a reputation as "advanced" — Dynamic Programming, Graph Traversal, Backtracking — actually clears the bar on the first try more often than Two Pointers or Sliding Window. The likely reason: DP and graph problems are usually approached slowly and deliberately (people expect them to be hard and plan before coding), while Two Pointers and Sliding Window problems look deceptively simple, so the first attempt is often a rushed guess at the invariant.
The hardest individual sub-patterns
Rolling up to 16 pattern families hides where the real difficulty concentrates. Of 100 tracked sub-patterns, 51 had enough users (k≥50) to publish. The 10 hardest:
| Rank | Sub-pattern | Parent pattern | First-attempt pass rate | n users |
|---|---|---|---|---|
| 1 (hardest) | Hashing – Frequency Map / Counting | Array/Matrix Manipulation | 21.7% | 143 |
| 2 | Fixed Size (Subarray Calculation) | Sliding Window | 25.4% | 406 |
| 3 | Merge Sorted Array (In-place from End) | Array/Matrix Manipulation | 28.5% | 288 |
| 4 | Converging (Sorted Array Target Sum) | Two Pointers | 29.6% | 1,761 |
| 5 | Graph BFS – Topological Sort (Kahn's Algorithm) | Graph Traversal | 32.1% | 78 |
| 6 | Palindrome Check (Two Pointers / Reverse) | String Manipulation | 32.2% | 89 |
| 7 | Plus One (Handling Carry) | Array/Matrix Manipulation | 32.5% | 147 |
| 8 | String Reversal | Two Pointers | 35.9% | 400 |
| 9 | Multiply Strings (Manual Simulation) | String Manipulation | 36.4% | 138 |
| 10 | Merging Two Sorted Lists | Linked List Manipulation | 36.8% | 87 |
Converging (Sorted Array Target Sum) is the single most-attempted sub-pattern in the data (1,761 distinct users) and still clears the first-try bar under 30% of the time — the widest gap between "how common" and "how hard" in the whole study. The remaining 41 published sub-patterns, and full definitions for every field, are covered in the methodology post.
What this means for your prep
- Don't skip Two Pointers because it "looks easy." It has the lowest first-attempt pass rate of any pattern family in this data. Budget deliberate practice time on the Two Pointers pattern page, not just a quick review.
- Hashing and Array/Matrix sub-patterns deserve more respect than their reputation suggests. "Hashing – Frequency Map / Counting" is the single hardest sub-pattern measured, well below the pattern-level average for Array/Matrix Manipulation.
- Fixed-size sliding window is a common trap. Despite being taught as the "easy" sliding-window variant, it has the second-lowest first-attempt pass rate of any sub-pattern. Get the window-invariant logic solid on Sliding Window before moving to variable-size windows.
- Median attempts to pass is 2 for almost every pattern, meaning most engineers who eventually solve a problem needed one correction pass. If your first attempt fails, that is the median experience, not a red flag — the data says to debug and resubmit rather than switch approaches.
- Bit Manipulation, Greedy, and Backtracking cleared the first try most often in this data (53.9%, 50.0%, 48.4%) — useful patterns to lean on for early confidence-building before tackling Two Pointers or Sliding Window.
Methodology
Full detail — data sources, exact definitions, exclusions, and limitations — is in the companion methodology post. Summary:
- Data source:
user_code_submissions(real, executed submissions only — UI states like analysis-only mode or missing-template runs are excluded) joined to each problem's primary pattern/subpattern mapping intechnical_problem_subpattern_mappings. - First attempt: each user's earliest real submission per problem, ordered by timestamp.
- Suppression: any pattern or sub-pattern cell backed by fewer than 50 distinct users is withheld from publication entirely (k-anonymity, stricter than the k=5 usual on this platform because this data is public).
- Snapshot date: 2026-09-07. Underlying counts: 22,908 (user, problem) pairs, 2,909 distinct users, 404 distinct problems.
- Cadence: this study is re-run quarterly.
Never published: submitted code, error messages, per-user data, or anything below the suppression threshold.
Practice the patterns this data says are actually hardest — with instant AI code feedback on every attempt — on Thita.ai's DSA patterns course.